
Once created, players can then monitor and tend to their Sim's basic needs-Hunger, Social, Fun, Comfort, Hygiene, Bladder, Environment and Energy-in order to keep their Sim alive and happy. Virtually everything about the character can be customized, including the name, personality, skin color, hair color, hair style, and clothing. Instead the game acts as a virtual dollhouse and players are given the tools to let their imaginations run wild.

The Sims is unique from other games in that it does not require players to meet any clearly defined goals or objectives. After finding success with the SimCity, a city-building simulation video game franchise, Wright decided to turn his attention from creating virtual cities to creating virtual life. The idea for the game came from legendary game designer Will Wright.


First released in 2000, The Sims is a series of life simulation sandbox games developed by Maxis and published by Electronic Arts.
